Archive for July 2014

Dota 2 is a 2013 multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients (DotAWarcraft III: Reign of Chaosand Warcraft III: The Frozen Throne mod. Developed by Valve Corporation,Dota 2 was released as a free-to-play title for Microsoft Windows, concluding a public beta testing phase that began in 2011. OS X and Linux versions of Dota 2were released on July 18, 2013. The game is available exclusively through Valve's content-delivery platform, Steam.
Dota 2 is played in discrete matches involving two five-player teams, each of which occupies a stronghold at a corner of the map. Each stronghold contains a building called the "Ancient", which the opposite team must destroy to win the match. Each player controls a "Hero" character and focuses on leveling up, collecting gold, acquiring items and fighting against the other team to achieve victory.
Development of Dota 2 began in 2009, when the developer of the DotA mod,IceFrog, was hired by Valve as lead designer. Dota 2 was praised by video game critics, who lauded its rewarding gameplay, enhanced production quality and faithfulness to its predecessor. However, the game was criticized for its steep learning curve and inhospitable community. Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players.
Click there to play: [ Dota 2 ]


The International is an annual electronic sports Dota 2 championshiptournament hosted by Valve Corporation, the video game developerbehind Dota 2, in which sixteen teams are personally invited to compete. The tournament began as the debut of Dota 2 in August 2011 at Gamescom, with a total prize pot of $1.6 million and a grand prize of one million dollars.

The International tournament area at Gamescom 2011

The International 2011

Valve announced the first edition of The International on August 1, 2011. 16 teams were invited to compete in the tournament, which would also serve as the first public viewing of Dota 2, and it was streamed online with commentary in four languages; English, Chinese, German, and Russian. The tournament was funded by Valve, including the $1 million USD grand prize, with Nvidia supplying the hardware. It took place at Gamescom in Cologne from August 17 to 21 the same year.
The tournament started with a group stage in which the winners of each of the four groups were entered into a winner's bracket, and the other teams entered the loser's bracket. The rest of the tournament was then played as a double-elimination tournament. The final of this first tournament was between Ukrainian team Natus Vincere and Chinese team EHOME, with Natus Vincere winning the grand prize after beating EHOME in three out of the four matches.Runner's up EHOME won a second place prize of $250,000 USD and the other top eight teams split the remaining prize pool of $350,000 USD.
The International 2011 is the central focus of the 2014 documentary Free to Play, which explores the lives of three of the players.
PlaceTeamPrize money
1stUkraine Natus Vincere$1,000,000
2ndChina EHOME$250,000
3rdSingapore Scythe Gaming$150,000
4thDenmark MeetYourMakers$80,000
5/6thChina Invictus Gaming$35,000
5/6thRussia Moscow Five$35,000
7/8thThailand MiTH.Trust$25,000
7/8thEuropean Union Online Kingdom.Nirvana int$25,000

The International 2012


A crowd watches as the grand finals of The International 2012 commence in Benaroya Hall, Seattle, Washington.
The International 2012 was announced in May 2012 and held during PAX Prime.The event was held at the 2,500 seat Benaroya Hall in Seattle from 31 August to 2 September, with teams situated in glass booths on the main stage. The total prize pool remained $1.6 million USD, with $1 million USD for the winning team, and it was again broadcast in multiple languages.
The previous winners, Natus Vincere, were beaten 3-1 by Chinese team Invictus Gaming in the final. In November 2012 Valve released a documentary following the event online for free featuring interviews with the teams and following them from the preliminary stages through to the finale.
PlaceTeamPrize money
1stChina Invictus Gaming$1,000,000
2ndUkraine Natus Vincere$250,000
3rdChina LGD-Gaming$150,000
4thChina Team DK$80,000
5/6thChina EHOME$35,000
5/6thSingapore Team Zenith$35,000
7/8thChina TongFu Team$25,000
7/8thMalaysia Orange Esports$25,000

The International 2013

Valve announced The International 2013 on April 25, 2013. It was again hosted at the Benaroya Hall in Seattle from August 7 to 11. The first team to be invited were the defending champions, Invictus Gaming. Sixteen teams participated, thirteen of which received invitations, and the final three being decided in two qualifying tournaments and a match at the start of the tournament. On May 6, it was announced that an interactive compendium would be available for purchase, detailing and cataloging the progression of The International, in addition to allowing for extensive interactivity to be made. A quarter of the revenue from the compendium was added to the original $1.6 million prize pool for the tournament, thereby extending the winnings of the participating teams.Via the sales of interactive compendiums, The International reclaimed its previous title as the largest prize pool in electronic sports history, exceeding the two million dollar prize pool from the League of Legends Season 2 World Championship. The total prizepool awarded to the winners was $2,874,381. KCPQ news anchor Kaci Aitchison acted as a host to The International 2013 and provided behind-the-scenes commentary and interviews with professional players and analysts. The International 2013 was viewed by over one million concurrent online viewers with many utilizing live streaming websites such as Twitch.tv.
PlaceTeamPrize money
1stSweden Alliance$1,437,190
2ndUkraine Natus Vincere$632,364
3rdMalaysia Orange Esports$287,438
4thChina TongFu Team$201,207
5/6thChina Team DK$114,975
5/6thChina Invictus Gaming$114,975
7/8thEurope Fnatic$43,116
7/8thUnited States Team Liquid$43,116

The International 2014

On March 31, 2014, Valve announced The International 2014, which would take place from July 18 to July 21 at the KeyArena, which is a venue with a significantly larger capacity than Benaroya Hall from the previous two years. Unlike the previous three events, there would be three tiers for admissions, including general admission, floor seating and VIP passes. For The International 2014, eleven teams would receive direct invites, with an additional four spots determined by regional qualifiers taking place between May 12 and May 25. The sixteenth spot would be determined by a wild card qualifier between the runners-up from the regional competitions. The tickets for the event were sold out within an hour of going on sale on April 4, 2014.
The prize pool for the tournament broke records for being the largest in eSports by reaching the $10,000,000 (USD) mark on June 27, almost three weeks prior to the start of the tournament.
This year's prize pool distribution as of 07/20/14 is as follows:
PlaceTeamPrize MoneyPercentage
1stChina Newbee$5,028,30846.00%
2ndChina Vici Gaming$1,475,69913.50%
3rdUnited States Evil Geniuses$1,038,4559.50%
4thChina Team DK$819,8337.50%
5/6thUnited Nations Cloud 9$655,8666.00%
5/6thChina LGD-Gaming$655,8666.00%
7/8thUkraine Natus Vincere$519,2274.75%
7/8thChina Invictus Gaming$519,2274.75%
9/10thUnited States Team Liquid$49,1900.45%
9/10thMalaysia Titan eSports$49,1900.45%
11/12thGermany Mousesports$38,2590.35%
11/12thSweden Alliance$38,2590.35%
13/14thRussia Team Empire$21,8620.20%
13/14thEurope Fnatic$21,8620.20%

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